Orrery Terrain · OrreryTerrainEditor module · class
FOrreryTerrainBrushStroke
Editor onlyDrives a brush target from a cursor timeline: the stepper turns the cursor into steps, each step becomes one dab.
Declaration
class FOrreryTerrainBrushStroke- Header
#include "Tools/OrreryTerrainBrushStroke.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only.
Description
The brush tool owns one and feeds it the viewport's cursor; tests feed it a timeline directly, so a test stroke is the tool's stroke. Release does not close the stroke while dabs wait for ground: Tick keeps retrying them, and the stroke closes, with its undo record, once they have applied (or after FOrreryTerrainSculptHeightTarget::kCloseTimeout_s). Close forces it. TakeFinished hands the record of a stroke that closed on its own.
Game thread, editor only. The target must outlive the stroke.
Functions
- Begin
Press at Cursor_cm (world cm, on the ground): the target opens a stroke and takes the first dab.
- SetShape
The shape of the dabs from the next step on (radius and strength hotkeys, Shift during a drag).
- GetShape
- SetCursor
The cursor is on the ground at Cursor_cm.
- LoseCursor
The cursor left the ground.
- Tick
Advance the stroke's clock: due steps become dabs, waiting dabs are retried, a released stroke may close.
- Release
The button is up: the last step goes in, and the stroke closes as soon as no dab waits.
- Close
Close now (a tool switch, Ctrl+Z, the terrain going away), giving up waiting dabs with a warning.
- TakeFinished
The undo record of a stroke that closed in Release or Tick, once; null otherwise.
- IsOpen
Pressed or released and still waiting for ground.
- IsDragging
- IsReleasing
- GetSteps
Steps the stepper produced in this stroke, the first one included.
- GetStepPositions_cm
Where this stroke's steps went, world cm, in order, the first one included: for tests.