Orrery Terrain · OrreryTerrainEditor module · member function
FOrreryTerrainBrushStroke::
GetStepPositions_cm
Editor onlyWhere this stroke's steps went, world cm, in order, the first one included: for tests.
Declaration
const TArray<FVector>& GetStepPositions_cm() const;- Header
#include "Tools/OrreryTerrainBrushStroke.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of FOrreryTerrainBrushStroke)