Orrery Terrain · OrreryTerrainEditor module · struct
FOrreryTerrainEditorNewResult
Editor onlyWhat NewTerrain did.
Declaration
USTRUCT(BlueprintType)
struct FOrreryTerrainEditorNewResultBlueprint Make and Break Orrery Terrain Editor New Result
The graph as text
- Break Orrery Terrain Editor New Result (structure)
- In Orrery Terrain Editor New Result (OrreryTerrainEditorNewResult): not connected
- Out Ok (Boolean): not connected
- Out Error (String): not connected
- Out Actor (OrreryTerrainActor object): not connected
- Out Source (OrreryTerrainSourceAsset object): not connected
- Out Replaced Source (Boolean): not connected
- Out Extent M (Double): not connected
- Out Tiles (Integer64): not connected
- Out Estimate (String): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orrery Terrain Editor New Result”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
bBlueprintReadOnly | bool | false | A terrain was created, or the world's terrain was re-sourced. false with Error set otherwise; nothing changed. |
ErrorBlueprintReadOnly | FString | — | — |
ActorBlueprintReadOnly | TObject | — | The new or re-sourced terrain actor. |
SourceBlueprintReadOnly | TObject | — | The source asset made, unsaved: save it with the map. |
bBlueprintReadOnly | bool | false | The world had a terrain, whose Source was replaced. |
Extent_BlueprintReadOnly | double | 0.0 | Edge length, m, and base tiles. |
TilesBlueprintReadOnly | int64 | 0 | — |
EstimateBlueprintReadOnly | FString | — | The preview's estimate lines. |
Blueprint
- Break Orrery Terrain Editor New ResultMake and Break