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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Orrery Terrain Editor New Result

Editor only

What NewTerrain did.

Node

Blueprint Break Orrery Terrain Editor New Result
The graph as text
  1. Break Orrery Terrain Editor New Result (structure)
    • In Orrery Terrain Editor New Result (OrreryTerrainEditorNewResult): not connected
    • Out Ok (Boolean): not connected
    • Out Error (String): not connected
    • Out Actor (OrreryTerrainActor object): not connected
    • Out Source (OrreryTerrainSourceAsset object): not connected
    • Out Replaced Source (Boolean): not connected
    • Out Extent M (Double): not connected
    • Out Tiles (Integer64): not connected
    • Out Estimate (String): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain Editor New Result pin), or search “Break Orrery Terrain Editor New Result”
Node
structure
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Orrery Terrain Editor New ResultOrrery Terrain Editor New Result——

Outputs

PinTypeMeaning
OkBoolean

A terrain was created, or the world's terrain was re-sourced.

ErrorString—
Actor (advanced)Orrery Terrain Actor Object Reference

The new or re-sourced terrain actor.

Source (advanced)Orrery Terrain Source Asset Object Reference

The source asset made, unsaved: save it with the map.

Replaced Source (advanced)Boolean

The world had a terrain, whose Source was replaced.

Extent M (advanced)Float

Edge length, m, and base tiles.

Tiles (advanced)Integer64—
Estimate (advanced)String

The preview's estimate lines.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct