Orrery Terrain · OrreryTerrainPCG module · struct
FOrreryTerrainPCGParams
ExperimentalHow a terrain surface data samples.
Declaration
USTRUCT(BlueprintType)
struct FOrreryTerrainPCGParamsBlueprint Make and Break Orrery Terrain PCGParams
The graph as text
- Make Orrery Terrain PCGParams (structure)
- In Surface (EOrreryTerrainPCGSurface): Modified
- In Accuracy (EOrreryTerrainPCGAccuracy): Best
- In Attributes (OrreryTerrainPCGAttributes): not connected
- In Sampling Step Cm (Float): 0.0
- In Zero Density In Keep Clear (Boolean): true
- Out Orrery Terrain PCGParams (OrreryTerrainPCGParams): not connected
- Break Orrery Terrain PCGParams (structure)
- In Orrery Terrain PCGParams (OrreryTerrainPCGParams): not connected
- Out Surface (EOrreryTerrainPCGSurface): not connected
- Out Accuracy (EOrreryTerrainPCGAccuracy): not connected
- Out Attributes (OrreryTerrainPCGAttributes): not connected
- Out Sampling Step Cm (Float): not connected
- Out Zero Density In Keep Clear (Boolean): not connected
- Header
#include "OrreryTerrainPCGData.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainPCG");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Blueprint
- “Orrery Terrain PCGParams”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
SurfaceBlueprintReadWrite | EOrrery | EOrrery | Which ground to read. |
AccuracyBlueprintReadWrite | EOrrery | EOrrery | Best by default. A graph with gameplay output on a server sets ExactOnly. |
AttributesBlueprintReadWrite | FOrrery | — | Which attributes to write. |
SamplingBlueprintReadWrite | float | 0.f | Spacing in cm of the points CreatePointData makes. 0 or less: one point per edit post. |
bBlueprintReadWrite | bool | true | Density 0 where a point has no usable ground or sits in a hole. Keep-clear footprints do not yet join the rule. |
Blueprint
- Break Orrery Terrain PCGParamsMake and Break
- Make Orrery Terrain PCGParamsMake and Break