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Brass Orrery

Orrery Terrain · OrreryTerrainPCG module · struct

FOrreryTerrainPCGParams

Experimental

How a terrain surface data samples.

Declaration

USTRUCT(BlueprintType)
struct FOrreryTerrainPCGParams
Blueprint Make and Break Orrery Terrain PCGParams
The graph as text
  1. Make Orrery Terrain PCGParams (structure)
    • In Surface (EOrreryTerrainPCGSurface): Modified
    • In Accuracy (EOrreryTerrainPCGAccuracy): Best
    • In Attributes (OrreryTerrainPCGAttributes): not connected
    • In Sampling Step Cm (Float): 0.0
    • In Zero Density In Keep Clear (Boolean): true
    • Out Orrery Terrain PCGParams (OrreryTerrainPCGParams): not connected
  2. Break Orrery Terrain PCGParams (structure)
    • In Orrery Terrain PCGParams (OrreryTerrainPCGParams): not connected
    • Out Surface (EOrreryTerrainPCGSurface): not connected
    • Out Accuracy (EOrreryTerrainPCGAccuracy): not connected
    • Out Attributes (OrreryTerrainPCGAttributes): not connected
    • Out Sampling Step Cm (Float): not connected
    • Out Zero Density In Keep Clear (Boolean): not connected
Header
#include "OrreryTerrainPCGData.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainPCG"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Blueprint
“Orrery Terrain PCGParams”, a Blueprint type

Properties

NameTypeDefaultMeaning
SurfaceBlueprintReadWriteEOrreryTerrainPCGSurfaceEOrreryTerrainPCGSurface::Modified

Which ground to read.

AccuracyBlueprintReadWriteEOrreryTerrainPCGAccuracyEOrreryTerrainPCGAccuracy::Best

Best by default.

A graph with gameplay output on a server sets ExactOnly.

AttributesBlueprintReadWriteFOrreryTerrainPCGAttributes—

Which attributes to write.

SamplingStep_cmBlueprintReadWritefloat0.f

Spacing in cm of the points CreatePointData makes.

0 or less: one point per edit post.

bZeroDensityInKeepClearBlueprintReadWritebooltrue

Density 0 where a point has no usable ground or sits in a hole.

Keep-clear footprints do not yet join the rule.

Blueprint