Orrery Terrain · Blueprint · Make and Break
Break Orrery Terrain PCGParams
ExperimentalHow a terrain surface data samples.
Node
Blueprint Break Orrery Terrain PCGParams
The graph as text
- Break Orrery Terrain PCGParams (structure)
- In Orrery Terrain PCGParams (OrreryTerrainPCGParams): not connected
- Out Surface (EOrreryTerrainPCGSurface): not connected
- Out Accuracy (EOrreryTerrainPCGAccuracy): not connected
- Out Attributes (OrreryTerrainPCGAttributes): not connected
- Out Sampling Step Cm (Float): not connected
- Out Zero Density In Keep Clear (Boolean): not connected
- Palette
- The struct’s pin menu (drag from a Orrery Terrain PCGParams pin), or search “Break Orrery Terrain PCGParams”
- Node
- structure
- Make node
- Make Orrery Terrain PCGParams
- Module
- OrreryTerrainPCG
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orrery Terrain PCGParams | Orrery Terrain PCGParams | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Surface | EOrreryTerrainPCGSurface | Which ground to read. |
| Accuracy | EOrreryTerrainPCGAccuracy | Best by default. |
| Attributes (advanced) | Orrery Terrain PCGAttributes | Which attributes to write. |
| Sampling Step Cm (advanced) | Float | Spacing in cm of the points CreatePointData makes. |
| Zero Density In Keep Clear (advanced) | Boolean | Density 0 where a point has no usable ground or sits in a hole. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct