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Brass Orrery

Orrery Terrain · Blueprint · Make and Break

Break Orrery Terrain PCGParams

Experimental

How a terrain surface data samples.

Node

Blueprint Break Orrery Terrain PCGParams
The graph as text
  1. Break Orrery Terrain PCGParams (structure)
    • In Orrery Terrain PCGParams (OrreryTerrainPCGParams): not connected
    • Out Surface (EOrreryTerrainPCGSurface): not connected
    • Out Accuracy (EOrreryTerrainPCGAccuracy): not connected
    • Out Attributes (OrreryTerrainPCGAttributes): not connected
    • Out Sampling Step Cm (Float): not connected
    • Out Zero Density In Keep Clear (Boolean): not connected
Palette
The struct’s pin menu (drag from a Orrery Terrain PCGParams pin), or search “Break Orrery Terrain PCGParams”
Node
structure
Module
OrreryTerrainPCG

Inputs

PinTypeDefaultMeaning
Orrery Terrain PCGParamsOrrery Terrain PCGParams——

Outputs

PinTypeMeaning
SurfaceEOrreryTerrainPCGSurface

Which ground to read.

AccuracyEOrreryTerrainPCGAccuracy

Best by default.

Attributes (advanced)Orrery Terrain PCGAttributes

Which attributes to write.

Sampling Step Cm (advanced)Float

Spacing in cm of the points CreatePointData makes.

Zero Density In Keep Clear (advanced)Boolean

Density 0 where a point has no usable ground or sits in a hole.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct