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Brass Orrery

Orrery Terrain · OrreryTerrain module · delegate

FOrreryTerrainSaveDelegate

The outputs of Save Terrain To Slot (Async), the fields of FOrreryTerrainSlotSaveResult: Ref is the save on OnCompleted (Result Ok); on OnFailed Ref is empty and Result, LostCodes and Message say why.

Declaration

DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FOrreryTerrainSaveDelegate, const FOrreryTerrainSaveRef&, Ref, EOrreryTerrainSaveResult, Result,
                                              int64, LostCodes, const FString&, Message);
Header
#include "OrreryTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeMeaning
Refconst FOrreryTerrainSaveRef&—
ResultEOrreryTerrainSaveResult—
LostCodesint64—
Messageconst FString&—

A dynamic delegate: Blueprint can bind it. Multicast: any number of listeners.