Orbdale Terrain · OrbdaleTerrainEditor module · member function
IOrbdaleTerrainBrushTarget::
GetId
Editor onlyThe target's stable id, used by layers (FOrbdaleTerrainEdLayerDesc::BrushTarget) and tools.
Declaration
virtual FName GetId() const = 0;- Header
#include "Mode/OrbdaleTerrainEdExtensionV1.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of IOrbdaleTerrainBrushTarget)