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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

IOrbdaleTerrainBrushTargetV2::

GetId

ExperimentalEditor only

The target's stable id, used by layers (FOrbdaleTerrainEdLayerDesc::BrushTarget) and tools.

Declaration

virtual FName GetId() const = 0;
Header
#include "Mode/OrbdaleTerrainEdExtensionV2.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread, editor only. (the rule of IOrbdaleTerrainBrushTargetV2)