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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

IOrbdaleTerrainEdExtensionV2::

GetLayers

ExperimentalEditor only

The layers it adds (V1 descriptors).

Declaration

virtual void GetLayers(TArray<FOrbdaleTerrainEdLayerDesc>& Out) const;
Header
#include "Mode/OrbdaleTerrainEdExtensionV2.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Experimental: supported, may change in a minor version, with a changelog line.

Parameters

NameTypeDefaultMeaning
OutTArray<FOrbdaleTerrainEdLayerDesc>&——