Orbdale Terrain · OrbdaleTerrainEditor module · member function
IOrbdaleTerrainEdExtensionV2::
GetLayers
ExperimentalEditor onlyThe layers it adds (V1 descriptors).
Declaration
virtual void GetLayers(TArray<FOrbdaleTerrainEdLayerDesc>& Out) const;- Header
#include "Mode/OrbdaleTerrainEdExtensionV2.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Out | TArray< | — | — |