Orrery Terrain · OrreryTerrain module · member function
ITerrainNetToServer::
SendHello
ExperimentalReliable: the handshake; sent again, it asks for a fresh join (a resync).
Declaration
virtual void SendHello(const FOrreryTerrainNetHello& Hello) = 0;- Header
#include "Net/TerrainNetTransport.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread. (the rule of ITerrainNetToServer)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Hello | const FOrrery | — | — |