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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · function

OrbdaleTerrainBrushPalette::

CollectEntries

Editor only

The palette's buttons: Disc first, then each set's baked brushes in order (an unbaked or repeated brush skipped), then Current when it is in no set (a brush picked or imported elsewhere).

Declaration

TArray<FOrbdaleTerrainBrushPaletteEntry> CollectEntries(TConstArrayView<UOrbdaleTerrainBrushSet*> Sets, UOrbdaleTerrainBrushAsset* Current);
Header
#include "Tools/OrbdaleTerrainBrushPalette.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.

Parameters

NameTypeDefaultMeaning
SetsTConstArrayView<UOrbdaleTerrainBrushSet*>——
CurrentUOrbdaleTerrainBrushAsset*——