Orrery Terrain · OrreryTerrainRenderer module · class
Native::
FTerrainGpuMeasure
Steps through the measurement one frame at a time.
Declaration
class FTerrainGpuMeasure- Header
#include "Native/TerrainGpuMeasure.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
Description
The caller applies State() to the terrain and feeds one GPU reading per frame.
Note.
One thread at a time. No allocation, no clock: the frame count alone moves it on.
Types
- EState enum
What should be shown while the state lasts.
Idle, Baseline, NoFar, NoTerrain, BaselineAgain
Functions
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
k | int32_ | 45 | Frames ignored after a change: shadow caches, the GPU reading's own lag. |
k | int32_ | 60 | Frames read per state. |