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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEditorLibrary::

PlaceCorridor

Editor onlyBlueprint

Place an editor-owned corridor, as the Corridor tool does.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FOrbdaleTerrainEditorFeatureResult PlaceCorridor(UWorld* World, const FOrbdaleTerrainCorridorBP& Corridor);
Blueprint Place Corridor
The graph as text
  1. Place Corridor (function call)
    • In World (World object): None
    • In Corridor (OrbdaleTerrainCorridorBP): not connected
    • Out Return Value (OrbdaleTerrainEditorFeatureResult): not connected
Header
#include "OrbdaleTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
Blueprint
Place Corridor, in Orbdale › Terrain › Editor

Description

Corridor.OwnerDomain and OwnerId are replaced with the editor's.

Parameters

NameTypeDefaultMeaning
WorldUWorld*——
Corridorconst FOrbdaleTerrainCorridorBP&——