Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Place Corridor
Editor onlyPlace an editor-owned corridor, as the Corridor tool does.
Node
Blueprint Place Corridor
The graph as text
- Place Corridor (function call)
- In World (World object): None
- In Corridor (OrreryTerrainCorridorBP): not connected
- Out Return Value (OrreryTerrainEditorFeatureResult): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| World | World Object Reference | — | — |
| Corridor | Orrery Terrain Corridor BP | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Editor Feature Result | — |
Description
Corridor.OwnerDomain and OwnerId are replaced with the editor's.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.