Orrery Terrain · Blueprint category
Orrery › Terrain › Editor
The nodes the palette lists under Orrery › Terrain › Editor.
- Activate Terrain ModeEditor only
Activate the terrain editor mode in the level editor.
function call - Apply Editor StrokeEditor only
Apply one brush stroke as the editor mode's brush tool applies it, as one undoable "Terrain stroke" transaction.
function call - Bake AuthoringEditor only
Bake Actor's authoring layer into a new tile store beside its map and re-point the actor at it.
function call - Bake AuthoringEditor only
Bake World's terrain, as Manage, Bake does without its dialog (
function callUOrreryTerrainBake::BakeAuthoring). - Check Import CurrentEditor only
Python and Blueprint entry: IsImportCurrent as a struct, so a stale store still gives Python its reason.
function call - Click Active ToolEditor only
A click of the active feature tool (Plate, Corridor, FeatureList) or Stamp tool (it places a stamp) at Location_m, world m.
function call - Configure Active BrushEditor only
Give the active brush tool Stroke's settings (Stroke.Tool and Path_m are not used), so its ring and HUD show them; Stroke.bInvert holds Shift.
function call - Configure Active StampEditor only
Give the active Stamp tool its settings.
function call - Describe Geo Tiff FileEditor only
Parse a GeoTIFF without importing it: what v1 would read, or why it would refuse.
function call - Drag Active ToolEditor only
A press at From_m, a drag to To_m and a release of the active brush tool (a stroke) or Stamp tool (a stamp centred on From_m whose radius and angle the drag sets), world m, through the mouse's own path.
function call - Get Active ToolEditor only
The active tool's id; empty when none.
function call - Get Active Tool HudEditor only
The HUD lines the active tool draws this frame (brush, Stamp and feature tools), for scripted checks.
function call - Get Editor TerrainEditor only
World's terrain actor, the one its terrain was created from; null when it has no terrain.
function call - Get Editor WorldEditor only
The level editor's world; null without one (a commandlet).
function call - Get State HashEditor only
The terrain's StateHash once pending sculpt bakes are done (the bits of a uint64); 0 without a terrain.
function call - Has Unbaked AuthoringEditor only
Whether Actor names an authoring asset that still holds a payload: what the cook refuses and the bake commandlet's -Check reports.
pure function - Has Unbaked AuthoringEditor only
Whether World's terrain holds authored edits the bake has not folded in yet: live ones not yet captured, or a captured payload.
function call - Import Geo TiffEditor only
Python and Blueprint entry: ImportGeoTiffFiles with the default options and a decimation.
function call - Import HeightmapEditor only
Python and Blueprint entry: ImportHeightmapFile with the default options.
function call - Import LandscapeEditor only
Python and Blueprint entry: ImportLandscapeToStore with the default options, the given paint switch and the hide switch.
function call - Import Raw 16Editor only
Fill a heightmap source asset from a little-endian 16-bit RAW file.
function call - Is Stamp PendingEditor only
Whether the active Stamp tool has a stamp waiting for its ground (poll it after a click over unloaded ground).
function call - Look AtEditor only
Point every perspective level viewport at the ground under Target_m (world X and Y, m) from Distance_m away, Pitch_deg below the horizon, looking along Yaw_deg; realtime on.
function call - Make New Terrain PropertiesEditor only
A new-terrain properties object with the user's last values (Manage, New): set its fields, then pass it to NewTerrain.
function call - New TerrainEditor only
Create a terrain in World, or replace the source of its terrain, as Manage, New's Create Terrain button does: one undoable "New terrain" transaction.
function call - Place CorridorEditor only
Place an editor-owned corridor, as the Corridor tool does.
function call - Place PlateEditor only
Place an editor-owned plate, as the Plate tool's Enter does: one undoable transaction, kept by the authoring layer and baked by Bake.
function call - Press Tool KeyEditor only
Press a key in the terrain mode as the keyboard does in a level viewport: Enter commits a plate or corridor, Escape cancels (a commit waiting for its ground first), BackSpace takes a vertex back, Delete removes the selected feature.
function call - Sample Ground HeightsEditor only
Exact ground heights at Points_m (world X and Y, m), waiting until the ground there is resident.
function call - Set Active Brush MaskEditor only
Pick Brush in the active brush, paint or Stamp tool's palette, as a click on its button does, and set the mask's angle.
function call - Set Background ThrottleEditor only
Turn the editor's background throttle ("Use Less CPU when in Background") on or off, in memory only.
function call - Set Brush Preview AtEditor only
Put the active brush tool's ring (or the Stamp tool's ghost) at Location_m (world X and Y, m) as a hover would, and hold it there while the mouse crosses the viewport.
function call - Start ToolEditor only
Start a tool of the mode's palette, as its button does: Sculpt, Smooth, Flatten, Paint, GroundClass, Holes, Plate, Corridor, FeatureList or New.
function call - Take Editor ShotEditor only
Write a PNG of the largest editor window after Delay_s, drawing the level viewports first.
function call - Undo Editor EditEditor only
Undo the editor's last transaction (a stroke, a feature, New) and let the terrain settle.
function call