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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Editor

Sample Ground Heights

Editor only

Exact ground heights at Points_m (world X and Y, m), waiting until the ground there is resident.

Node

Blueprint Sample Ground Heights
The graph as text
  1. Sample Ground Heights (function call)
    • In World (World object): None
    • In Points M (array of Vector2D): not connected
    • Out Out All Exact (Boolean): not connected
    • Out Return Value (array of Double): not connected
Palette
Orrery › Terrain › Editor
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
WorldWorld Object Reference—

The editor world whose terrain is read.

Points MArray of Vector 2 D—

World X and Y of each point, m.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Out All ExactBoolean

false when a point is off the terrain or its ground did not load in time (its height is then the approximate one, or 0).

Return ValueArray of Float

One world Z per point, m. Python: (heights, all_exact).

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.