Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Press Tool Key
Editor onlyPress a key in the terrain mode as the keyboard does in a level viewport: Enter commits a plate or corridor, Escape cancels (a commit waiting for its ground first), BackSpace takes a vertex back, Delete removes the selected feature.
Node
Blueprint Press Tool Key
The graph as text
- Press Tool Key (function call)
- In Key (String): empty
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Key | String | — | An FKey name (Enter, Escape, BackSpace, Delete, ...). |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | Whether the active tool took it; false for an unknown key or with no terrain mode active. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.