Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Configure Active Stamp
Editor onlyGive the active Stamp tool its settings.
Node
Blueprint Configure Active Stamp
The graph as text
- Configure Active Stamp (function call)
- In Radius M (Double): 0.0
- In Height M (Double): 0.0
- In Blend (EOrreryTerrainStampBlend): Add
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Radius M | Float | 0.0 | Half the mask's side, 1 to 1000 m. |
| Height M | Float | 0.0 | A white sample's height over the base; negative digs. |
| Blend | EOrreryTerrainStampBlend | Add | How the stamp meets the ground. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false when the Stamp tool is not active. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.