Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Import Geo Tiff
Editor onlyPython and Blueprint entry: ImportGeoTiffFiles with the default options and a decimation.
Node
Blueprint Import Geo Tiff
The graph as text
- Import Geo Tiff (function call)
- In Paths (array of String): not connected
- In Store (OrreryTerrainTileStoreAsset object): None
- In Decimate (Integer): 0
- Out Return Value (OrreryTerrainImportResult): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Target
UOrreryTerrainDemImport- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Paths | Array of String | — | Absolute GeoTIFF file paths. |
| Store | Orrery Terrain Tile Store Asset Object Reference | — | The store to fill. |
| Decimate | Integer | 0 | Keep every Nth post, 1..1024. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Import Result | success flag and one report line: counts and bytes, or why the import was refused. |
Description
Returns a struct, because Python gets None from a bool return with an out parameter on false and would lose the reason. A refusal is also logged as a LogOrreryTerrainShell warning.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.