Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Get State Hash
Editor onlyThe terrain's StateHash once pending sculpt bakes are done (the bits of a uint64); 0 without a terrain.
Node
Blueprint Get State Hash
The graph as text
- Get State Hash (function call)
- In World (World object): None
- Out Return Value (Integer64): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| World | World Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Integer64 | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.