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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainEditorLibrary::

GetStateHash

Editor onlyBlueprint

The terrain's StateHash once pending sculpt bakes are done (the bits of a uint64); 0 without a terrain.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static int64 GetStateHash(UWorld* World);
Blueprint Get State Hash
The graph as text
  1. Get State Hash (function call)
    • In World (World object): None
    • Out Return Value (Integer64): not connected
Header
#include "OrreryTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
Blueprint
Get State Hash, in Orrery › Terrain › Editor

Parameters

NameTypeDefaultMeaning
WorldUWorld*——
Note.

Equal hashes mean equal ground, paint, class and features; a game world loading the same map answers the same.