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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Editor

Set Brush Preview At

Editor only

Put the active brush tool's ring (or the Stamp tool's ghost) at Location_m (world X and Y, m) as a hover would, and hold it there while the mouse crosses the viewport.

Node

Blueprint Set Brush Preview At
The graph as text
  1. Set Brush Preview At (function call)
    • In Location M (Vector2D): not connected
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Editor
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
Location MVector 2 D——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

false when no brush or Stamp tool is active or the point is off the terrain.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.