Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Set Active Brush Mask
Editor onlyPick Brush in the active brush, paint or Stamp tool's palette, as a click on its button does, and set the mask's angle.
Node
Blueprint Set Active Brush Mask
The graph as text
- Set Active Brush Mask (function call)
- In Brush (OrreryTerrainBrushAsset object): None
- In Angle Deg (Double): 0.0
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Brush | Orrery Terrain Brush Asset Object Reference | — | A baked brush asset, or null for Disc. |
| Angle Deg | Float | 0.0 | The mask's angle, degrees from +X toward +Y. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false when no such tool is active. |
Description
Null picks Disc.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.