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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Editor

Set Active Brush Mask

Editor only

Pick Brush in the active brush, paint or Stamp tool's palette, as a click on its button does, and set the mask's angle.

Node

Blueprint Set Active Brush Mask
The graph as text
  1. Set Active Brush Mask (function call)
    • In Brush (OrreryTerrainBrushAsset object): None
    • In Angle Deg (Double): 0.0
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Editor
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
BrushOrrery Terrain Brush Asset Object Reference—

A baked brush asset, or null for Disc.

Angle DegFloat0.0

The mask's angle, degrees from +X toward +Y.

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

false when no such tool is active.

Description

Null picks Disc.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.