Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
SetActiveBrushMask
Editor onlyBlueprintPick Brush in the active brush, paint or Stamp tool's palette, as a click on its button does, and set the mask's angle.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static bool SetActiveBrushMask(UOrreryTerrainBrushAsset* Brush, double Angle_deg);Blueprint Set Active Brush Mask
The graph as text
- Set Active Brush Mask (function call)
- In Brush (OrreryTerrainBrushAsset object): None
- In Angle Deg (Double): 0.0
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Set Active Brush Mask, in Orrery › Terrain › Editor
Description
Null picks Disc.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Brush | UOrrery | — | A baked brush asset, or null for Disc. |
Angle_deg | double | — | The mask's angle, degrees from +X toward +Y. |
Returns
false when no such tool is active.