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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Editor

Apply Editor Stroke

Editor only

Apply one brush stroke as the editor mode's brush tool applies it, as one undoable "Terrain stroke" transaction.

Node

Blueprint Apply Editor Stroke
The graph as text
  1. Apply Editor Stroke (function call)
    • In World (World object): None
    • In Stroke (OrreryTerrainEditorStroke): not connected
    • Out Return Value (OrreryTerrainEditorStrokeResult): not connected
Palette
Orrery › Terrain › Editor
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
WorldWorld Object Reference——
StrokeOrrery Terrain Editor Stroke——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueOrrery Terrain Editor Stroke Result—

Description

The press goes in at the path's first point, the cursor moves along the path over Stroke.Frames frames of 1/30 s, and the release waits until every dab has applied. Refused like the tool: ground off the terrain, a paint target the author limits forbid (Project Settings > Orrery Terrain Editor), a layer the layer table lacks.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.