Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Apply Editor Stroke
Editor onlyApply one brush stroke as the editor mode's brush tool applies it, as one undoable "Terrain stroke" transaction.
Node
Blueprint Apply Editor Stroke
The graph as text
- Apply Editor Stroke (function call)
- In World (World object): None
- In Stroke (OrreryTerrainEditorStroke): not connected
- Out Return Value (OrreryTerrainEditorStrokeResult): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| World | World Object Reference | — | — |
| Stroke | Orrery Terrain Editor Stroke | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Editor Stroke Result | — |
Description
The press goes in at the path's first point, the cursor moves along the path over Stroke.Frames frames of 1/30 s, and the release waits until every dab has applied. Refused like the tool: ground off the terrain, a paint target the author limits forbid (Project Settings > Orrery Terrain Editor), a layer the layer table lacks.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.