Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Bake Authoring
Editor onlyBake World's terrain, as Manage, Bake does without its dialog (UOrreryTerrainBake::BakeAuthoring).
Node
Blueprint Bake Authoring
The graph as text
- Bake Authoring (function call)
- In World (World object): None
- In Options (OrreryTerrainBakeOptions): not connected
- Out Return Value (OrreryTerrainBakeReport): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| World | World Object Reference | — | — |
| Options | Orrery Terrain Bake Options | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Bake Report | What was made: Error is empty on success (bBaked false then means there was nothing to bake), and says why otherwise. Returned whole, so Python sees the refusal too. |
Description
The map must be saved.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.