Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Import Raw 16
Editor onlyFill a heightmap source asset from a little-endian 16-bit RAW file.
Node
Blueprint Import Raw 16
The graph as text
- Import Raw 16 (function call)
- In Asset (OrreryTerrainHeightmapSourceAsset object): None
- In Path (String): empty
- In Width (Integer): 0
- In Height (Integer): 0
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Asset | Orrery Terrain Heightmap Source Asset Object Reference | — | The asset to fill. |
| Path | String | — | Absolute path of the RAW file; its size must be 2 * Width * Height bytes. |
| Width | Integer | 0 | Samples per row. |
| Height | Integer | 0 | Rows. Row 0 is the lowest Y. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false, with a warning and nothing changed, if the file cannot be read or its size disagrees. |
Description
Parses through the Tier-1 ParseRaw16 and hands the samples to SetSamples. Marks the asset dirty; saving it is the caller's job.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.