Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Drag Active Tool
Editor onlyA press at From_m, a drag to To_m and a release of the active brush tool (a stroke) or Stamp tool (a stamp centred on From_m whose radius and angle the drag sets), world m, through the mouse's own path.
Node
Blueprint Drag Active Tool
The graph as text
- Drag Active Tool (function call)
- In From M (Vector2D): not connected
- In To M (Vector2D): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| From M | Vector 2 D | — | — |
| To M | Vector 2 D | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false when neither is active or the press is off the terrain. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.