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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Editor

Drag Active Tool

Editor only

A press at From_m, a drag to To_m and a release of the active brush tool (a stroke) or Stamp tool (a stamp centred on From_m whose radius and angle the drag sets), world m, through the mouse's own path.

Node

Blueprint Drag Active Tool
The graph as text
  1. Drag Active Tool (function call)
    • In From M (Vector2D): not connected
    • In To M (Vector2D): not connected
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Editor
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
From MVector 2 D——
To MVector 2 D——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

false when neither is active or the press is off the terrain.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.