Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Configure Active Brush
Editor onlyGive the active brush tool Stroke's settings (Stroke.Tool and Path_m are not used), so its ring and HUD show them; Stroke.bInvert holds Shift.
Node
Blueprint Configure Active Brush
The graph as text
- Configure Active Brush (function call)
- In Stroke (OrreryTerrainEditorStroke): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Stroke | Orrery Terrain Editor Stroke | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false when no brush tool is active. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.