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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Editor

Configure Active Brush

Editor only

Give the active brush tool Stroke's settings (Stroke.Tool and Path_m are not used), so its ring and HUD show them; Stroke.bInvert holds Shift.

Node

Blueprint Configure Active Brush
The graph as text
  1. Configure Active Brush (function call)
    • In Stroke (OrreryTerrainEditorStroke): not connected
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Editor
Node
function call
Module
OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
StrokeOrrery Terrain Editor Stroke——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

false when no brush tool is active.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.