Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
ConfigureActiveBrush
Editor onlyBlueprintGive the active brush tool Stroke's settings (Stroke.Tool and Path_m are not used), so its ring and HUD show them; Stroke.bInvert holds Shift.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static bool ConfigureActiveBrush(const FOrreryTerrainEditorStroke& Stroke);Blueprint Configure Active Brush
The graph as text
- Configure Active Brush (function call)
- In Stroke (OrreryTerrainEditorStroke): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Configure Active Brush, in Orrery › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Stroke | const FOrrery | — | — |
Returns
false when no brush tool is active.