Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
PlaceCorridor
Editor onlyBlueprintPlace an editor-owned corridor, as the Corridor tool does.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static FOrreryTerrainEditorFeatureResult PlaceCorridor(UWorld* World, const FOrreryTerrainCorridorBP& Corridor);Blueprint Place Corridor
The graph as text
- Place Corridor (function call)
- In World (World object): None
- In Corridor (OrreryTerrainCorridorBP): not connected
- Out Return Value (OrreryTerrainEditorFeatureResult): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Place Corridor, in Orrery › Terrain › Editor
Description
Corridor.OwnerDomain and OwnerId are replaced with the editor's.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | UWorld* | — | — |
Corridor | const FOrrery | — | — |