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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainEditorLibrary::

PlaceCorridor

Editor onlyBlueprint

Place an editor-owned corridor, as the Corridor tool does.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static FOrreryTerrainEditorFeatureResult PlaceCorridor(UWorld* World, const FOrreryTerrainCorridorBP& Corridor);
Blueprint Place Corridor
The graph as text
  1. Place Corridor (function call)
    • In World (World object): None
    • In Corridor (OrreryTerrainCorridorBP): not connected
    • Out Return Value (OrreryTerrainEditorFeatureResult): not connected
Header
#include "OrreryTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
Blueprint
Place Corridor, in Orrery › Terrain › Editor

Description

Corridor.OwnerDomain and OwnerId are replaced with the editor's.

Parameters

NameTypeDefaultMeaning
WorldUWorld*——
Corridorconst FOrreryTerrainCorridorBP&——