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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEditorLibrary::

PlacePlate

Editor onlyBlueprint

Place an editor-owned plate, as the Plate tool's Enter does: one undoable transaction, kept by the authoring layer and baked by Bake.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FOrbdaleTerrainEditorFeatureResult PlacePlate(UWorld* World, const FOrbdaleTerrainPlateBP& Plate);
Blueprint Place Plate
The graph as text
  1. Place Plate (function call)
    • In World (World object): None
    • In Plate (OrbdaleTerrainPlateBP): not connected
    • Out Return Value (OrbdaleTerrainEditorFeatureResult): not connected
Header
#include "OrbdaleTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
Blueprint
Place Plate, in Orbdale › Terrain › Editor

Description

Blocks while the ground the commit reads loads (FOrbdaleTerrainFeaturePlacement, at most about a minute).

Parameters

NameTypeDefaultMeaning
WorldUWorld*—

The editor world whose terrain takes the plate.

Plateconst FOrbdaleTerrainPlateBP&—

World cm, as the runtime API takes it; at least three vertices, counter-clockwise.

Returns

The feature's id, its earthworks and the StateHash before and after, or the refusal.