Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainEditorLibrary::
UndoEditorEdit
Editor onlyBlueprintUndo the editor's last transaction (a stroke, a feature, New) and let the terrain settle.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static bool UndoEditorEdit(UWorld* World);Blueprint Undo Editor Edit
The graph as text
- Undo Editor Edit (function call)
- In World (World object): None
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
- Blueprint
- Undo Editor Edit, in Orbdale › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | UWorld* | — | — |
Returns
false when there was nothing to undo.