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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainFollowSubsystem::

GetStats

Blueprint

What is tracked and queued.

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Follow")
FOrbdaleTerrainFollowStats GetStats() const;
Blueprint Get Stats
The graph as text
  1. Get Stats (pure function; Target is Orbdale Terrain Follow Subsystem)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainFollowStats): not connected
Header
#include "OrbdaleTerrainFollowSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
Blueprint
Get Stats, in Orbdale › Terrain › Follow