Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainFollowSubsystem::

TrackInstancedComponent

Blueprint

Follow one instanced component with explicit rules; Blueprint form of TrackComponent.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Follow")
bool TrackInstancedComponent(UInstancedStaticMeshComponent* Component, EOrbdaleTerrainFollowMode Mode, float MaxSlope = 90.f, bool bAlignToNormal = false);
Blueprint Track Instanced Component
The graph as text
  1. Track Instanced Component (function call; Target is Orbdale Terrain Follow Subsystem)
    • In Target (self object): self
    • In Component (InstancedStaticMeshComponent object): None
    • In Mode (EOrbdaleTerrainFollowMode): Follow
    • In Max Slope (Float): 90.0
    • In Align to Normal (Boolean): false
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainFollowSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
Blueprint
Track Instanced Component, in Orbdale › Terrain › Follow

Parameters

NameTypeDefaultMeaning
ComponentUInstancedStaticMeshComponent*——
ModeEOrbdaleTerrainFollowMode——
MaxSlopefloat90.f—
bAlignToNormalboolfalse—