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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainFollowSubsystem::

UntrackComponent

Blueprint

Stop following a component; instances stay where they are, hidden ones are restored first.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Follow")
void UntrackComponent(UInstancedStaticMeshComponent* Component);
Blueprint Untrack Component
The graph as text
  1. Untrack Component (function call; Target is Orbdale Terrain Follow Subsystem)
    • In Target (self object): self
    • In Component (InstancedStaticMeshComponent object): None
Header
#include "OrbdaleTerrainFollowSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainFollowSubsystem)
Blueprint
Untrack Component, in Orbdale › Terrain › Follow

Parameters

NameTypeDefaultMeaning
ComponentUInstancedStaticMeshComponent*——