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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Follow

Untrack Component

Stop following a component; instances stay where they are, hidden ones are restored first.

Node

Blueprint Untrack Component
The graph as text
  1. Untrack Component (function call; Target is Orrery Terrain Follow Subsystem)
    • In Target (self object): self
    • In Component (InstancedStaticMeshComponent object): None
Palette
Orrery › Terrain › Follow
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Follow Subsystem Object Reference——
ComponentInstanced Static Mesh Component Object Reference——

Outputs

PinTypeMeaning
Exec outExecRuns next.
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.