Orrery Terrain · Blueprint · Orrery › Terrain › Follow
Untrack Component
Stop following a component; instances stay where they are, hidden ones are restored first.
Node
Blueprint Untrack Component
The graph as text
- Untrack Component (function call; Target is Orrery Terrain Follow Subsystem)
- In Target (self object): self
- In Component (InstancedStaticMeshComponent object): None
- Palette
- Orrery › Terrain › Follow
- Node
- function call
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Follow Subsystem Object Reference | — | — |
| Component | Instanced Static Mesh Component Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.