Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainFollowSubsystem::
UntrackComponent
BlueprintStop following a component; instances stay where they are, hidden ones are restored first.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Follow")
void UntrackComponent(UInstancedStaticMeshComponent* Component);Blueprint Untrack Component
The graph as text
- Untrack Component (function call; Target is Orrery Terrain Follow Subsystem)
- In Target (self object): self
- In Component (InstancedStaticMeshComponent object): None
- Header
#include "OrreryTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainFollowSubsystem)
- Blueprint
- Untrack Component, in Orrery › Terrain › Follow
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Component | UInstanced | — | — |