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Brass Orrery

Orrery Terrain · Blueprint category

Orrery › Terrain › Follow

The nodes the palette lists under Orrery › Terrain › Follow.

  • Bind Event to On Ground Moved

    Called after the actor's height changed or it was cleared or restored.

    event binding
  • Get Stats

    What is tracked and queued.

    pure function · Target is Orrery Terrain Follow Subsystem
  • Is Cleared

    Whether the ground has cleared the actor now (hidden, or about to be destroyed).

    pure function · Target is Terrain Ground Follow
  • Is Settled

    Whether nothing is waiting: every registration and every journal entry seen has been applied.

    pure function · Target is Orrery Terrain Follow Subsystem
  • Refresh Follow

    Drop the records of instances that are gone and register those that are new, on a component already tracked.

    function call · Target is Orrery Terrain Follow Subsystem
  • Register for Follow

    Follow a component, or tell the subsystem its instances changed in a way it cannot see.

    function call · Target is Orrery Terrain Follow Subsystem
  • Reregister

    Register again at the actor's current place and height (after moving it on purpose).

    function call · Target is Terrain Ground Follow
  • Track Instanced Component

    Follow one instanced component with explicit rules; Blueprint form of TrackComponent.

    function call · Target is Orrery Terrain Follow Subsystem
  • Untrack Component

    Stop following a component; instances stay where they are, hidden ones are restored first.

    function call · Target is Orrery Terrain Follow Subsystem