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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Follow

Register for Follow

Follow a component, or tell the subsystem its instances changed in a way it cannot see.

Node

Blueprint Register for Follow
The graph as text
  1. Register for Follow (function call; Target is Orrery Terrain Follow Subsystem)
    • In Target (self object): self
    • In Component (InstancedStaticMeshComponent object): None
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Follow
Node
function call
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
TargetOrrery Terrain Follow Subsystem Object Reference——
ComponentInstanced Static Mesh Component Object Reference——

Outputs

PinTypeMeaning
Exec outExecRuns next.
Return ValueBoolean

false when the component is null or its type is set to Ignore.

Description

Instances added to or removed from a tracked component are noticed by their count each tick; call this when that is not enough (an instance replaced by another in the same frame, so the count did not change). A component that is not tracked yet is tracked with the rules of its foliage type, or the defaults. New instances are taken to stand on the ground as it is now: their offset is measured from the Modified ground.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.