Orrery Terrain · Blueprint · Orrery › Terrain › Follow
Bind Event to On Ground Moved
Called after the actor's height changed or it was cleared or restored.
Node
Blueprint Bind Event to On Ground Moved
The graph as text
- Bind Event to On Ground Moved (function call)
- In Target (self object): self
- In Event (delegate): not connected
- Palette
- Orrery › Terrain › Follow
- Node
- event binding
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Terrain Ground Follow Object Reference | — | — |
| Event | Event | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
Event signature
The custom event bound here gets these outputs.
| Pin | Type | Meaning |
|---|---|---|
| Old Z | Float | — |
| New Z | Float | — |
| B Cleared | Boolean | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- Bind Event to: the editor also offers Unbind, Unbind All, Assign and Call for the same dispatcher