Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainHeightmapImport::
ImportHeightmap
Editor onlyBlueprintPython and Blueprint entry: ImportHeightmapFile with the default options.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FOrbdaleTerrainImportResult ImportHeightmap(const FString& Path, UOrbdaleTerrainTileStoreAsset* Store);Blueprint Import Heightmap
The graph as text
- Import Heightmap (function call)
- In Path (String): empty
- In Store (OrbdaleTerrainTileStoreAsset object): None
- Out Return Value (OrbdaleTerrainImportResult): not connected
- Header
#include "OrbdaleTerrainHeightmapImport.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Blueprint
- Import Heightmap, in Orbdale › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Path | const FString& | — | — |
Store | UOrbdale | — | — |
Returns
success flag and one report line: counts and bytes, or why the import was refused. A struct, because Python gets None from a bool return with an out parameter on false and would lose the reason.