Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainLandscapeImport::
ImportLandscape
Editor onlyBlueprintPython and Blueprint entry: ImportLandscapeToStore with the default options, the given paint switch and the hide switch.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FOrbdaleTerrainImportResult ImportLandscape(ALandscapeProxy* Landscape, UOrbdaleTerrainTileStoreAsset* Store, bool bImportPaint, bool bHideSourceAfterImport = false);Blueprint Import Landscape
The graph as text
- Import Landscape (function call)
- In Landscape (LandscapeProxy object): None
- In Store (OrbdaleTerrainTileStoreAsset object): None
- In Import Paint (Boolean): false
- In Hide Source After Import (Boolean): false
- Out Return Value (OrbdaleTerrainImportResult): not connected
- Header
#include "OrbdaleTerrainLandscapeImport.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Blueprint
- Import Landscape, in Orbdale › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Landscape | ALandscape | — | — |
Store | UOrbdale | — | — |
bImportPaint | bool | — | — |
bHideSourceAfterImport | bool | false | — |
Returns
success flag and one report line: extent, errors, paint and bytes, or why the import was refused.