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Orbdale

Orbdale Terrain · OrbdaleTerrain module · class

UOrbdaleTerrainLoadAsync

Load the terrain from a save a reference names (UOrbdaleTerrainSubsystem::LoadTerrainAsync): fires OnCompleted, or OnFailed with why (NotFound for a missing file, Corrupt for a file that is not the recorded save).

Declaration

UCLASS()
class UOrbdaleTerrainLoadAsync : public UBlueprintAsyncActionBase
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Derives from
UBlueprintAsyncActionBase
Blueprint
“Orbdale Terrain Load Async”, a Blueprint type

Description

Same frame.

Note.

Game thread. Refused on a read-only terrain.

Functions

Properties

NameTypeDefaultMeaning
OnCompletedBlueprintAssignableFOrbdaleTerrainLoadDelegate—

The terrain was replaced by the save; Result is Ok.

OnFailedBlueprintAssignableFOrbdaleTerrainLoadDelegate—

The terrain is unchanged; Result says why.

Blueprint