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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Save

Load Terrain From Slot (Async)

Node

Blueprint Load Terrain From Slot (Async)
The graph as text
  1. Load Terrain From Slot (Async) (latent function)
    • In Ref (OrreryTerrainSaveRef): not connected
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Result (EOrreryTerrainLoadResult): not connected
Palette
Orrery › Terrain › Save
Node
latent function
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
RefTerrain Save Reference——

Outputs

PinTypeMeaning
Exec outExecRuns next.
On CompletedExec

The terrain was replaced by the save; Result is Ok.

On FailedExec

The terrain is unchanged; Result says why.

ResultEOrreryTerrainLoadResult—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.

  • WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)
  • async action: one exec output per event dispatcher of the action class, and their parameters as data outputs