Orrery Terrain · OrreryTerrain module · class
UOrreryTerrainLoadAsync
Load the terrain from a save a reference names (UOrreryTerrainSubsystem::LoadTerrainAsync): fires OnCompleted, or OnFailed with why (NotFound for a missing file, Corrupt for a file that is not the recorded save).
Declaration
UCLASS()
class UOrreryTerrainLoadAsync : public UBlueprintAsyncActionBase- Header
#include "OrreryTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Derives from
UBlueprintAsyncActionBase- Blueprint
- “Orrery Terrain Load Async”, a Blueprint type
Description
Same frame.
Note.
Game thread. Refused on a read-only terrain.
Functions
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
OnBlueprintAssignable | FOrrery | — | The terrain was replaced by the save; Result is Ok. |
OnBlueprintAssignable | FOrrery | — | The terrain is unchanged; Result says why. |
Blueprint
- Load Terrain From Slot (Async)Orrery › Terrain › Save