Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainLoadAsync::
LoadTerrainFromSlotAsync
BlueprintDeclaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Save", meta=(="true", ="WorldContextObject", ="Load Terrain From Slot (Async)"))
static UOrreryTerrainLoadAsync* LoadTerrainFromSlotAsync(const UObject* WorldContextObject, const FOrreryTerrainSaveRef& Ref);Blueprint Load Terrain From Slot (Async)
The graph as text
- Load Terrain From Slot (Async) (latent function)
- In Ref (OrreryTerrainSaveRef): not connected
- Then: not connected
- On Completed: not connected
- On Failed: not connected
- Out Result (EOrreryTerrainLoadResult): not connected
- Header
#include "OrreryTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainLoadAsync)
- Blueprint
- Load Terrain From Slot (Async), in Orrery › Terrain › Save
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
Ref | const FOrrery | — | — |