Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainRebuildSplineFeatureAsync::
RebuildSplineFeatureAsync
ExperimentalBlueprintRebuild a spline feature once its ground is resident; on a client, ask the server to.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Experimental", meta=(="true", ="Rebuild Spline Feature (Async)"))
static UOrbdaleTerrainRebuildSplineFeatureAsync* RebuildSplineFeatureAsync(UOrbdaleTerrainSplineFeatureComponent* Component, float Timeout = 30.f);Blueprint Rebuild Spline Feature (Async)
The graph as text
- Rebuild Spline Feature (Async) (latent function)
- In Component (OrbdaleTerrainSplineFeatureComponent object): None
- In Timeout (Float): 30.0
- Then: not connected
- On Completed: not connected
- On Failed: not connected
- Out Result (OrbdaleTerrainCommitResult): not connected
- Out Reason (EOrbdaleTerrainAsyncFailure): not connected
- Header
#include "OrbdaleTerrainAsyncActions.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Blueprint
- Rebuild Spline Feature (Async), in Orbdale › Terrain › Experimental
Description
Experimental.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Component | UOrbdale | — | — |
Timeout | float | 30.f | — |