Orrery Terrain · Blueprint · Orrery › Terrain › Experimental
Rebuild Spline Feature (Async)
ExperimentalRebuild a spline feature once its ground is resident; on a client, ask the server to.
Node
Blueprint Rebuild Spline Feature (Async)
The graph as text
- Rebuild Spline Feature (Async) (latent function)
- In Component (OrreryTerrainSplineFeatureComponent object): None
- In Timeout (Float): 30.0
- Then: not connected
- On Completed: not connected
- On Failed: not connected
- Out Result (OrreryTerrainCommitResult): not connected
- Out Reason (EOrreryTerrainAsyncFailure): not connected
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- Orrery › Terrain › Experimental
- Node
- latent function
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Component | Terrain Spline Feature Object Reference | — | — |
| Timeout | Float | 30.0 | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| On Completed | Exec | Fires with the committed result (bOk true): the feature's id, and on the authority its undo token. |
| On Failed | Exec | Fires when the node gives up, with Reason; Result is refused (bOk false) and its Reason text says why when known. |
| Result | Orrery Terrain Commit Result | — |
| Reason | EOrreryTerrainAsyncFailure | — |
Description
Experimental.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- async action: one exec output per event dispatcher of the action class, and their parameters as data outputs